Fourth PPM of the year. I'm happy with the textures so I'm starting a thread. Based on a picture of a Highland cow I saw on reddit and a Rottweiler I walk past when I go shopping that gets grumpy when I look him in the eyes (he grumbles, jumps up, spins around and stomps his feet. :) ). The only goal with this one was to…
So I'm currently working on my dissertation for university. I'm researching whether the growth of mobile gaming could damage the future of console games. I have found a reasonable amount of information on this topic via web articles, however i would really like to get some opinions off you people here at poly count :) What…
So I've been working on this car for a few days now. Trying to create something nice for my portfolio. Right now I'm at tweaking the model and texturing the chassi. I've used a bit more polys than I originally intended to try to bring out the round shapes better than a normal would have done. (I think) Details still…
(Full-resolution version) Hello! I'm a member of the Newer Super Mario Bros. U project, which is a modification of the 2012 game New Super Mario Bros. U. This is a sequel (actually trequel) to the completed Newer Super Mario Bros. Wii project. You can read more about our project here. Our team currently has around 20…
Hi guys Dont know if this is possible, but ti would help me alot if it is.. I have a bunch of objects to unwrap, objects such as chairs that have varied amounts of complicated bendy tubes. What is the easiest way to unwrap them so the result is a straight row of UV's? I would have thought creating a shape path and trying…
Hello. I'm a student that wants to start modelling from scratch instead of model modifications for machinimas as a hobby. Is starting using Mudbox with Blender a good start if I'm currently using 3DS Max 2012 (I'm graduating soon and the license is about to expire)? I already looked into other options and I can't afford…
So I haven't shown any work in a long time, and with reason-- I haven't finished any in a long time! This model will mark the end of that bad habit, however. He's based on a co-worker, I intended him to fit in with the Diablo III scene. Right now he sits in at 5041 triangles. Textures are two separate diffuse 512's, with…
Hi everyone Here is my dross alien. It's 358tri and a512 texture. I think, I'm using unity so the texture size is 1024 compressed up to 256. I think it's 512 on this pic It's for a game I'm making. Gonna be running on the iPad. I've recently been posing it differently, trying to strengthen the design and making it more…
Hey there guys, Been following the forum for some time now but thought it be time to post some of my work. I am currently in my 3rd Year of Game Art at De Montfort Uni. Looking for a job as an Environment Artist when I graduate in June. This is a project I completed in the first term before Christmas, with a 4 week…
Hey guys, need some help. I sculpted some wood beams in Zbrush and exported them into 3ds max 2012 for projection mapping in render to texture. Normals bake out fine but i'm having trouble getting the AO lightmap to look right. The first image below has black shadows on the sides. I tried a few other settings and got…