Hello, I am trying to make a short animated clip as a background, if you see this video: https://www.youtube.com/watch?v=vCXsRoyFRQE Between 0:20 and 0:22, ths is what I'm trying to recreate, the bullets tumbling down bouncing a little and then piling up. I tried doing this with physics from an emitter, but they don't…
Hey all! Back again. I attempted some posing with the bad rig just to test it out. Even if it was a good starting point, I decided to start the rig over again like said previously, just to integrate the right workflow. So I reused the bad rig as a base, and made the needed changes, plus some additional bones for the Katana…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
Edit: Newest... Unless there's any substancial critique, I'm calling this done :) For this one I leaned heavily on booleans and modifier stacks, making it much quicker and easier to decide upon how many sides I wanted on my lowpoly, and to get a solid base for the subdivision. I introduced myself to toolbag baker which…
It's been 5 months since I quit the College I was attending. After trying to be accepted in a school for 3 years, I was accepted and I was able to deliver, at the cost of my sanity and my health. I've been in the College Bois-de-Boulogne (in Canada,Montreal) for 3 weeks. This school is known to be where the top students…
Your specular map has a lot of range. I'm not experienced with the setup of Marmoset but should it not simply be metals and none metals? You appear to have some painted surface in the mid range of your specular. I would expect to see none metals 40-75 and metals 175-225. But like I said, I'm not sure on the values Marmoset…
Yo yo, sick gun :) I think you need a break up of materials. It looks like a metal smart material was drag n dropped onto the whole thing and called done. If you search up submachine gun on artstation, I'd suggest getting references from there.
What's with this complex node setup for your normal map before the "Normal Map" node, and odd channel organizing? Why not just plugging a regular normal map (RGB) as an image texture and set it to use "Non-Color Data"? :D It's simple as that. Or am I missing something, since I don't get what's the reason behind this...