Hello,
Between 0:20 and 0:22, ths is what I'm trying to recreate, the bullets tumbling down bouncing a little and then piling up.
I tried doing this with physics from an emitter, but they don't rotate while falling, and when they hit a colision plane they bounce straight up vertically in an unrealistic way, and even with dampening on the colision object the ones that land clip through the plane, they also don't colide with each other.
Can anyone explain how I would make this? I'm not very experienced with physics/rigid body stuff, I don't know if it could be done easier with geo nodes, I'm not experienced with that yet either.
Thanks for any help
Replies
That looks great, is it just a jagged shape for it to colide with before falling down?