Hello! I am trying to move the position of a skydome with an HDRI inside of Maya. I am aware that you can only rotate it when viewing in arnold. I was wondering if anyone knew of a work around this?
We are looking for a 3D modeler
who can design and animate a scary creature for $30 USD for an indie game. It is for a
horror map and is basically a creature that crawls along the ground towards
players to jumpscare them. It should be scary and animated in a way where it
looks like it has 4 legs crawling quickly across the…
Hello everyone I want to improve my portfolio to find a stable job in the industry, looking for new projects. I would like to hear feedback about my Portfolio and summary to see what to improve or what line to follow to make it look better and to find a good job. I welcome your comments ArtStation - Diego Meza
Hi, hope this is the right forum :smile: I'm kind of exploring everything in the 3D world. One thing I've noticed, is the difference between topology for game props and those high-res props. I really want to work with games, but also for other industries, where sub-d modelling is needed. My question is if I would aim for a…
I'm a creative artist with a strong understanding of anatomy and expertise in low-poly modeling. I have a passion for hand-painted textures. I thrive on challenges, especially ambitious projects, and excel in generating innovative ideas to enhance work, both creatively and technically. I'm adept at providing prompt…
model Low-poly 3D model of the Leupold HAMR sight with a Deltapoint red dot sight.
The model was made in blender and textured in substance painter.
Marmoset toolbag 4 was used to render the turntable. The Model is available…
I'm at the point with this model and texture that I should really get some more feedback on it. This is the MGV-300 scifi gun concept from KaminskyW (https://www.artstation.com/artwork/vD1kqE), based on the real world MGV-176 submachine gun. There's just the metals left to add detail to, and tweaking of the camera and…
I've been learning Z-brush/digital sculpting for the past 8 months and have finally gotten to the point where I can produce some decent stuff and I'm ready to move on to the next step in the process. I'm trying to retopologize so that I can make a production ready mesh for animation and make a subdivided mesh with good…