I've been learning Z-brush/digital sculpting for the past 8 months and have finally gotten to the point where I can produce some decent stuff and I'm ready to move on to the next step in the process. I'm trying to retopologize so that I can make a production ready mesh for animation and make a subdivided mesh with good topology that I can use for sculpting in higher level of detail/texture to bake onto the production model.
I've been banging my head on the wall trying to learn how to retopologize. I really don't know where to start, I've made 5 different attempts already. None of the tutorials I've followed on youtube are very good, they
aren't methodical, difficult to follow with instructors frequently
making mistakes and going to back to fix them, and are just very vague(
you have no idea how many times I've heard "it's a puzzle, just connect
it up!") I just need some general guidance on technique, methods, and suggestions on where to put loops and general critiques are welcome too.
(He's based off of this little guy from the movie "Ghoulies" but, the "Ghoulies 3: Ghoulies Go To Collage" version)
(The O.G. Skibidi Toilet)
(Dollar-Tree Gremlin)
(Artistic liberties taken with ears, trying to improve in the ears department)
(Garbage topology)
(Not good)
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