Eh, this post turned out longer than intended so I'm splitting it into topics. Those tips aren't specific to getting visibility for 3D work in particular because I've not done this for 3D yet, those are things that worked when I was getting the word out about my 2D work. Create dynamic content You can mix your screenshots…
Hey man, great initiative. Agreed on what Dado has to say. I think honestly your best move would be to actual do some digital still life studies, for example something like this. http://janaschi.deviantart.com/art/still-life-124492243 Start out in just black and white and work your way up to colour. The main reason being…
Gameplay length has nothing to do with games being great. Its like saying a 4hr movie is better than a 1.5hr movie. Old games are great because we remember them. Usually a game will be memorable because it was pioneering and tried new things. Tomb raider, MDK, oddworld series, dungeon keeper are good examples. Its harder…
They both have advantages, CE3 is more easier to get setup and have a great scene that looks awesome, great for portfolio. However UE3 is a more optimized game engine, more options then most engines and very stable, which is why it is the leader in most used engine in the game industry. So if your a intermediate user(with…
Wiktor this gun looks really great! Although I must say... as soon as I saw the scrapes and scuffs on the wood, I instantly knew it was dDo. Not that it takes away from the quality of the gun.. just something to be mindful of as more and more people get their hands on dDo. I think dDo is a powerful tool.. but just like…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…
Hey, Was just wondering how are texture atlases generally constructed, I've been playing with trims etc and i now understand those but I'm doing some distant buildings in the background that really don't need a trim as i feel it's overkill and I'm trying to keep the materials down. The thing i needed clearing up is the…
Hey Everyone, I wanted to share with you some of the character work that the Art Bully Productions team created for the sci-fi horror game SOMA. Art Bully was responsible for over 40 characters, creatures, robots, and everything in between. We also created the animations for most of the characters featured. Below is a…
Hi ! I am trying to create a knit blanket. I have 2 meshes : One mesh with the knit Stiches modeled Flat. I have another mesh in position : I want to conform the knit mesh onto the blanket. These are the techniques I tried : 3dsMax I tried to SkinWrap the KnitStiches. The problem is that it looses the volume on the stiches…
Looking for a texture artist for an Unreal Tournament 2004 map I am creating for a portfolio piece. I am a level designer, and can do some modeling and texturing, but would prefer to spend more time on scripting/lighting/emitters. Once the map is finished, full credit would be given, including links to your…