Well the transformers always ware my fav cartoons so i decided to model optimus' but im aming for the cartoon style' not really trying to make something realistic that will transform' just the old fav gen 1 look but detailed so here we go ofcourse its just a start' ill get into details later
I just started playing this game about a week ago, it was pretty good. Although they really took that realistic part out of the game, made it online and it can be downloaded through steam. [ame=" https://www.youtube.com/watch?v=eqLPWRSz2PM"]Age of Empires Online - YouTube[/ame] Has anyone tried this? Any Thoughts?
Dear guys ! I want to know, how i can make realistic lingerie in Zbrush? I try to use micro mesh and it works, but what, if i want to have variations in the lingerie? Like this lingerie here. https://pbs.twimg.com/media/BTTXFgGCUAAZrvK.jpg should i work with polygroups and then mask then and group masked and then hide them…
I'm a 3D/Texture Artist currently located in Malta. I specialise in: - High and low poly modelling with 3dsmax or Maya - Stylised or realistic art style - Sculpting with Zbrush - UV unwrapping - Texture baking and painting with Photoshop. Looking for short-term contract work (3-6 months), or relocated employment.
Hi here is something I did in Photoshop today. I'm just practicing painting flesh tones and hair. I wasn't to happy with the hair and I'll make a more realistic painting next time around. I was not too concerened about proportions here. Let me know what you think. Thanks. Alex
Hey everyone, I am a 3-D character artist with studio experience of more than 2 years. I have worked on several game projects and 3d printing projects. Contact me if you need someone to make realistic or stylized characters for games or 3d-prints. Thanks.
right, so i got tired of not having a decent base mesh for character models, to work from, so i made one, and tried to get the proportions, topology and everything as accurate and realistic as i could. even made a damn pecker. topology: any input from the character gurus would be appreciated.
Here I'm gonna show you my process of Miss Fortune. Decided to stick with her original version. It's still raw and veeery simple but I just started. I usually go a realistic way but I'll problably bring it a little cartoonish style. Please, feel free to critique and give suggestions. :)
Ok, so im trying to set up a realistic skin shader in maya 2017, using subsurface scattering. this is my shader so far: when i render in mental ray, the render looks very bright and washed out: I would like to know how to fix this. thank you
Here's a Marmoset render of some materials I'm working on for a future project. I'm just posting them here in case anyone can give me advice on making these look a little more realistic. I'm pretty happy with them so far, though.