Are your textures converted to linear space after being loaded?
I'm guessing if you don't convert from sRGB -> Linear when textures are loaded, then it gets converted back from linear -> sRGB before being displayed on your screen it would come off as "too" bright.
I'm guessing by default you shouldn't have to worry about this. It should "just work".
@badjackrabbit If you're bound and determined to use Mental Ray, one of the best resources available regarding general rendering principles, linear workflow, mental ray materials, and Mental Ray itself can be found here:
This was my bible for years when Mental Ray was the spiciest renderlord.
I know this isn't the specific answer to the question you asked, but the education you can gain from this document will serve you well in for years to come. If you are new to subsurface shaders and rendering, you might also try starting with the misss_fast_skin_maya material, as it will take a lot of the guesswork out. Best of luck!
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I'm guessing if you don't convert from sRGB -> Linear when textures are loaded, then it gets converted back from linear -> sRGB before being displayed on your screen it would come off as "too" bright.
I'm guessing by default you shouldn't have to worry about this. It should "just work".
If you're bound and determined to use Mental Ray, one of the best resources available regarding general rendering principles, linear workflow, mental ray materials, and Mental Ray itself can be found here:
http://docs.autodesk.com/MENTALRAY/2015/CHS/mental-ray-help/files/tutorials/architectural-library.pdf
This was my bible for years when Mental Ray was the spiciest renderlord.
I know this isn't the specific answer to the question you asked, but the education you can gain from this document will serve you well in for years to come.
If you are new to subsurface shaders and rendering, you might also try starting with the misss_fast_skin_maya material, as it will take a lot of the guesswork out. Best of luck!