*Edit**Only looking for paid for work, I am onfortunately no longer ina position to work for rev share or experience* My name is Morrissey Alexander I am a 3D Artist with a focus on realistic environment prop art both high and low poly models. I experienced with creating models using Maya, ZBrush, Photoshop, Quixel Suite,…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
radio prop doing some texturing now here are some processes I want it to be made of painted metal and rubber not sure if it reads well yet cits welcome! more post to come when I finish
Hello, my name is Aria I'm a junior Character artist but i'm open for props and weapons I had a chance to work with successful studios in the game industry in the past and I learned much from them.
also i can give hand with…
Hi, here are some props I'm working on for a 3D class and thought I'd post what I've done so far. Crits and comments are welcomed. Its an old 1930 style camera with stand.
@Paul Pepera Very appreciative of this insight. I totally agree with everything you have said and you have shown me some new things which I didnt notice about my scene before. Lighting will defiantly be my main task with my next environment. With the prop I tried to add some of my own ideas to the fuel processor and it was…
Hey everyone! I made this prop for practice. I still need to texture it, but I thought I would share it now. Advice, comments, and opinions are welcome. Thanks to Joshflighter for telling me about this place! :)
Some props I did for David Miranda´s Project " The Waterfall" http://www.polycount.com/forum/showthread.php?t=99829&highlight=waterfall More info about the project can be found here: http://www.davidmiranda.me/2012/05/the-waterfall/
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…