Hey everyone. I am working on a project for the Warlock competition on flipped normal. I feel like something is off. Can anyone give me some advice on how I can improve.
Almost finished. Currently at 3k tris, too big for a video game you think? I'm going to rework the textures, especially the base stone and the side stones. Crits more than welcome. -Fwap
small low poly scene rendered in toolbag 3 base meshes made in 3dsmax, textured with 3d-coat and photoshop looking forward to add maybe glowing particles. https://www.artstation.com/artwork/8a29xhttps://www.artstation.com/artwork/8a29x https://www.artstation.com/artwork/8a29x
Hey, my second post here. My first post had no comments hahaha Anyway , I have finished my first work with handpainted texture. Here is the result ... I would like some feedbacks about that! =D
This is a fantasy project i started some time ago, and i just finished it recently. I would love some useful feedback and you opinions. oh, and here is the link to my website if you want to take a look at my other stuff: http://coronaworks3d.com/ Uploaded with ImageShack.us