Looking good so far. The overhand looks a bit strange to me though. Might be the scale of the texture. Could be too large. Also if the roof is a thatched straw or something, you might consider throwing in some planes with an opacity mapped texture to break up the outline. Its a bit simplistic looking. I've been thinking about doing a medievel like home myself. Seems to be a popular prop these days.
I think it's generally okay, but modelling in each of those white stones on the corners of the building is a bit crazy town. Might be better to normal map those unless you plan on making them a lot more prominent.
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