MUCH nicer low poly :-) jkm pointed out a lot of the things you can still do to chop it ever further, particularly those rims on the shaft near the underside of the blade. other things-- on the flat top/bottom of the handle; there looks like there's a floating radial vert in the middle (where the shaft intersects). that…
I think thats combination of racial specific anatomy [flat asian face ] and baby fat [more specifically buccal fat pad ] + depends on the angle this extra bump will be visible or not with a bit more rotation it will look like my drawing About the front view my diagram whats to show you that forehead is a bit wider in your…
Hey guys, im trying to make a fat 17th century sikh warrior. im having a bit of difficulty finding references, especially with the clothes. Can any of you guys recommend a game character or a character from a movie or a comic anywhere that i can use as a guide for this guy? thanks in advance!
Can you elaborate on this more? When I model, especially windows and doors, I find it easier to break things up sort the way that post was suggesting. I try to stay away from modeling things as one piece because it just seems messier. Is that actually wrong? Let's say you're making a FPS in 2020, should I actually be…
Turns out I didn't like the idea of having a plane mesh, so I've tried out something a little different. After doodling a few ideas down, I've finally brought out a sketchbook to experiment with the idea of a Dutch Windmill on a floating rock, rather than a flat surface. I've always been somewhat fascinated by floating…
Hey all, for practice i am planning on creating this car. I intend on making it as detailed as i feasibly can and making it game ready. Progress so far...
Couple quick points: 1. In comparison to Frannys sculpt yours looks too soft and mushy, without many hard, defined planes for light to bounce against. Would definitely be worth revisiting that IMO. 2. It looks like you're not using any normal map at all in the textured shot as it comes across as incredibly flat. If you are…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
Hi there! I've just started teaching myself the basics of 3D. Here are my first two models ever: A knife And some crates (I painted the texture too): Hopefully you guys can lend me some advice while I get a handle on the fundamentals. Looking forward to meeting you all!