Maya 2011 FBX exporter is not bringing over smooth edges (smoothing groups) to unreal. I import into Unreal and all the edges are hard. I have seriously tried every combination of settings. Any suggestions? [edit] woops. i feel like i do this a lot....uhhh tick explicit normals when importing in unreal if anyone else has…
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Hi, just a quick question here i've been wondering about and that is when you create an environment in modular pieces, should these be welded together again in max and then imported into unreal as a whole mesh. Or is it better to keep them as seperate modules import them seperately into unreal and then rebuild the building…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
Hi Just learned about the Unreal/Maya Pipeline. The provided Unreal Mannequin Rig does not seem to have a ball pivot control or a ball pivot attribute. Is there a way around this? You can see an illustration of the problem here https://www.dropbox.com/s/vgamynajpo8p6na/artUnreal_ballPivot.mp4?dl=0 Thank you for looking at…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown! https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
Hello! I will try to create this scene inside Unreal to practise environments setup within the engine. This will be my first fully rendered project inside Unreal, so there will be a lot to learn. I will be using Blender for the modelling and Substance Painter/Designer for the texturing. The reference was took from…
sorry I’m late catching this I’ve been heads down crunching at work. if you don’t change/interrupt the hierarchy, then you can use those animations straight out the box in unreal. Graft a limb, ok. New branches like a limb or another head are fine, but they won’t animate only the base skeleton will. But there are plenty of…
This job is no longer available. Thank you Hello, I am looking for a freelancer artist who can transfer an interior scene created in 3ds max with vray materials to an unreal 4 scene. If you have experience with doing realistic interior lighting in unreal, that's a plus. If you are interested please contact me. Thank you
Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!