The concept is basically a realistic gritty medieval warrior with fur pauldrons and a painted on skull symbol. How close are you sticking to the concept, or how much are you going for the medieval Frank Castle look versus some guy turned punisher look? The main defining feature is the skull symbol because it's not much…
Any one got any good sources, videos or information on like ways to switch between learning both apps, I already have a pretty strong knowledge in max, but some of the max tools I dont exactly enjoy and I feel I could benefit from learning a new 3D app I also want to learn rigging which seems to be a nicer pipeline when…
Alo polycounters, tis been a while! I recently finished up on Tony Hawk Project 8 (PS2), and am taking a break. Thought I would give characters another go, this time with a focus on next gen polycounts and learning normal maps (hopefully) Final target tri count is 5 - 7 k. Hows my topology? Is it starting to look like her?…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Alright for a Medieval enviorment i made a crate prop which i'm struggling with to get a proper texture. Here's two renders to show what i currently got. Anyone mind telling me how i can improve my textures radically? at the moment they are horrible. Also this is only a diffuse map i got no bump atm, still working on…
Hi, we´re looking for an exceptional 3d artist that has lots of experience in organic modeling & texturing. You´ll work on a project wich is related to the human anatomy. We need several human organs modeled and textured. Zbrush required. Looking forward to your applications. Best, Sebastian
You can view my portfolio at: http://aquaplatina.wordpress.com/gallery/ My blogs: http://aquaplatina.wordpress.com/ or http://blog.sina.com.cn/burningcosmo Services I can provide: Highpoly/Lowpoly modeling, Zbrush sculpting, UV, normal mapping, texture painting. If you need Chinese localization I can certainly help as…
Im an evironment artist and I spend 8 hours per day working on my artworks with just one hour of break. My goal is improve my artskils and working more efficiently in less time Do you think is enough? How many hours do you spend? Thank you ;)
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
I'm doing some personal projects, and I'm in the need of a 3D artist who can capture realism in their sculpts. My primary goal is to print these commissions on my Form1 3D printer. Drop me an email with portfolio link or work samples and we'll get the ball rolling. Edit: Let me just state that I'll need both mechanical…