AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
Hello! We are currently developing an augmented reality game and are in need of a modeller, animator and texturist to handle all things related to 3D graphics in the game. Once people will launch a certain PC application, they will be able to start a game in augmented reality on their mobile devices when they aim it at the…
OK. So I am working on an animation and I'm doing morph targets. I showed the animation to this guy on a forum and he says "come on dude, do mocap, it's dead easy these days". Mind you, this guy is not even an animator from what I can tell. I posted the animation in the "general" section of a music forum, mainly because…
Hey guys! I am coming up to the final stages of finishing this custom cut scene for my dissertation and am looking for any feedback I can get. [ame=" https://www.youtube.com/watch?v=WLuBmHCVPgY"]Custom Scene For Review - YouTube[/ame] The animation is all motion captured using a 4 playstation cameras, in total a full…
Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this? Think like on the scale of a zone in World of Warcraft,…
In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…
Hi everyone, I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic. The Project: Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
I haven't posted a whole lot of progress on here as I've been keeping it fairly close to my chest, but I have finished this project! I can't seem to post .mp4 files on Polycount, but they are also animated, and I even did a composite of what the animation would look like "in" the game. You can see these animated on my…