Hello! I'm just looking for examples of different portfolios because as i've said before, i'm learning as much about 3D as i can, and was thinking of making something for a portfolio piece soon, but i don't know what would be considered good for a portfolio piece because i don't want to throw some shitty portfolio piece…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hey @Araka this is a great start. As Eric pointed out composition would be a great start for you. 1. Have a clear understanding of where your focal point is. And then expect to guide people towards it. 2. A good general rule of thumb is "the rule of thirds" - it means that your focal point should fall on a third of the…
http://simonschreibt.de/gat/renderhell/ This is really cool and very helpful to the less techie artists. animated visual examples of render calls, and how all this data moves through the game... click on the "open this book" links to see all the jucy goodness.
All of those are extremely low poly examples and I'm not really sure the lessons they teach translate to the games we make today (with the exception of AP's examples at the top). A lot more can be done with helper joints and more advanced weighting then just two bones and on or off weighting. I like Ancient Pigs joint…
Does it specifically have to be artists? I'm always telling people that the art industry shouldn't be looked at as a vacuum. Any career built around hard work has the same outcome of how successful you can be. For example, consider the man who popularized McDonalds (Ray Kroc) was selling milkshake machines at the age of…
Hello Polycounters, I haven't posted for a very long time, but I finally have a question (that I can't find answers for) that needs your attention and expertise :) I'm going to take on some lighting workflow responsibilities for the first time since 2005 and lighting tech has changed significantly since then, so much so…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
Does anyone know where I can find some examples of good uv mapping for a drivable vehicle like a dune buggy or hummer? I am trying to fit everything on one 1024 texture map but I am having trouble making space for everything on one sheet and maintaining a consistent resolution for all the parts.
hey guys can anyone direct me to some good PSP,DS environment portfolios or examples,please? I got a possible job comming up but I need to build out a portfolio, and having a hard time finding reference for low ploy environments. cheers steve