This looks like a really solid project. Will no doubt be fun and it seems you are doing a lot of things right. For the block out though, It feels a little bit like you are rushing it. I would recommend spending another couple of hours trying to push the framing and composition of the block out, aim your sun and do a rough…
I've been blunt, but I have not been "starting shit". But yeah, to get back to the topic. What you need to do is spend some time on your assets, also I would advice to listen to the dudes giving critique here, most of these dudes are the big dogs who knows their shit.
Hello, I am a computer science and game design major. I am looking to learn some of the art side disciplines, specifically animations. In order to do that I also need to learn how to identify and create the proper skeleton for my games needs (hackNSlash). I already know how to rig (3ds Max). I then need to learn how to…
to be honest if i look at your models and these, i am not seeing a big difference in quality. i see difference in style. some of those examples have more details put into the models, but they go a little more towards realism. some of them have more contrast in the lighting. some of them have a little higher production…
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
Hey PC! I`m having a bit of a crisis and looking for some advice from people in the industry. I am currently just starting my last year of college in Game Development and for one of my classes I must begin developing my capstone which will be the flagship of my Demo Reel. I love character design and hope to one day become…
Hello World. So it's about that time again when I have to put together a build a new rig. But first, a little background.. Going for a Mini-ITX because I'm expecting to move semi often in this builds lifespan, and that brings me to the major question... Should I go for an AMD or Intel system? What do you guys recommend?…
Hello fellow polycounters. Recently i've been keeping myself busy while working on the Aura Tactics project i jumped on a few weeks ago by rigging and animating some of the models from Polycount's SDK sticky. Some of you may remember seeing a few of these videos in the WAYWO thread, or on my phone at the GDC PolyCount…
Hey everyone. As part of a university assignment I am rigging the old school ariel hunter killer seen in terminator 1 and 2. From a rigging perspective this isnt exactly a hard vehicle to rig, simple IK and FK solutions, look at constraints and some particle emitters to make it all fancy. But what I would like to do is…