Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
I'm making hard-surface models in blender I'll be using for a game made with Godot. I often make models with blender's mirror modifier, which automatically stacks your UVs. That looks great until I've finished the normal bake and want to texture edgewear, which does not look good with symmetry. To make this simple for…
Hi,I am a junior texture artist but still looong way to go, Still a learner and want to know about the baking.1. Does the high poly uv's needs to be the same as the low poly uv's? I know the answer is no, can you please explain it more or can you please link to a detailed article or something?Whether it's x normal,…
I'd like some help from the community, if you have a minute! Could you bake normal maps from these models in the software you're familiar with? * 3ds Max [done] * Maya * Blender * Substance [done] * Toolbag * 3D-Coat * Cinema 4D * Houdini * Modo * Xnormal [done] * Knald * (others?) The intent is to show the baked result in…
Hey @SweeTing ! I realize you asked this quite a bit ago so apologies if it isn't still relevant, but I wanted to chime in to provide some insight on this. I've been where you are now. At times the ideas are flowing and other times the well runs dry, it can be hard to overcome! When it comes to UI, the easiest place to…
My first ever Handpainted Character done for Weston Reid's Stylized Character Art for Games class! I’ve never had more fun texturing!! Based off of Tooth's Wu amazing concept ~ The artstation link for more breakdowns! https://www.artstation.com/artwork/1xo5Qe
Hey, I recently created my portfolio and would like to receive criticism of what I could improve and tips of clients to send to get started with freelance work. https://www.artstation.com/thallesvrl
Hello guys, here's the thing, I'm making a hero prop, and I need to add lots of gears, so my question here should I make the gears' teeth geo or texture, knowing that I will be taking close shots of the model and I'm concentrating more on the modelling skills. Thank you in advance <3
Hi, every one! I wonder if there's a circular constraint. I saw kind of it in UVLayout. I have an issue with a shel of a screws. As just unfold as well as optimize just spoils it. I apllied some constraint but in further iterations of unfolding it just rotate it clockwise or reversed diraction. I hope there's such a…