* mega post inbound :P * I never said you have to be at raf grassettis level to get a job or have a hope of getting a job, I said thats what top tier talent looks like, and the closer you can get your skills to that level the easier things become. A lot of artists work hits the "ok" bar of quality and they struggle while…
Watch here - https://youtu.be/nNHsIcW356I?si=IeR9Bb9W4ErvkG2g This is the biggest project I’ve ever done in Blender and I’m pretty chuffed with how it turned out. Designing and building the world was especially fun! I aimed for a fresh take on cyberpunk, imagining society in an advanced—yet not too distant—future. I drew…
DODO BIRD What a life he´s had... (I don´t know if you know this, but Dodo birds can only hatch an egg once in their life - I know.... not Darwin´s strongest creation - Hence, they are quite scarce. Normally you wont see them and if you do it would not be for very long. (They are quite unpredictable, except for their…
Hey folks, I recently dug out an already completed model of mine for portfolio update purpose. I saw that the export-model had some strange shading issues compared to the not-combined model I used for setting up my bake and other stuff. I tried to get my head arround this issue and discovered that as soon as I combine both…
I guess I'm trying to learn all the different methods of creating large rez cubemaps used for space environments. One method I saw was creating a 2d seamless space texture in PS, and throwing it on a sphere, then projecting it unto a cube. I guess along with this. What is the best way to create these types? For animated…
Hey any Max artists in here? I was hoping someone here had heard of this issue: The normals of my mesh are acting like they're always in local-space when the mesh is skinned and rendered. It seems to make whatever verts that were facing away from the lighting to remain dark, even when the skeletal animation they're skinned…
Hey guys! This is my first attempt to make a Dota 2 item. I started loving playing Morphling and felt the need to give him something... Only the face element isn't maxed out on the tri count for game models. The mask is way below so I have plenty of room still to play there. Anywho, behold! The work of an amateur! I'm not…
I think these are good starts but still need quite a bit of work. 1.For me, the bodies feel quite plain. You've themed the colors you've used but if you were to turn them all black and white, and remove the heads, you wouldn't know what goes where. 2.Also, they are quite blocky. There are lots of facets and sharp corners…
With few tweaks to balance legs and forarm could look good and if you are gping for portfolio piece you need a better face or no face Will be benefition if you do additional back and legs studies and refine what you already have
Thanks kanga! Doing a skin details pass for face and body. and here's a few references for who i'm "casting" for the face. I randomly happened across his photo and felt it would fit perfectly for this character, so i thought i might as well use him and try to get a likeness.