Thank you so much for your honest feedback. I'm gonna keep my vis work visible for now. The MAC-10 has a lot of issues with the material work - bad and inconsistent texel density, nonsensical damage and wear, etc I honestly didn't expect my MAC-10 to be my weakest work - while texturing I went more with my gut feeling…
I thought it was to the point, You guys are reading to far into it. If all you have is art in a game engine doing nothing, that's not a game that's art. If all you have is cubes moving around but nothing designed out. That's a prototype (and a bit closer, but still not a game) If you have something with a little of…
https://www.youtube.com/watch?v=ybIT3BXpN_k&feature=youtu.be&t=0 Hi Everyone! It's been *Forever* since I posted anything. I still lurk, and watch. But now it's time to post. So here's my latest project, A Void Elf from World of Warcraft rendered in UE4, taking heavy *Heavy* inspiration from the original model in the game…
Hi guys! While I am investigating my opportunities to study game design, I’we found one 3d artist school. I've visited their open day and actually it was very impressive. They seem to look professional, they said their former students worked on Padington, Avatar, Harry Potter etc... But something seems very strange to me.…
Hello fellow polycounters; I have been self learning 3ds max and practicing creating my own character. Right now I am at the dead-end and will have to recontruct the head that I am making due to mouth. The mouth was constructed as I wanted it to be but the jawline really made his face look bigger and does not match the…
DO YOU WANT TO LEARN FASTER? ...GO FURTHER? 1 on 1 mentoring. I only take on a handful of mentees? There are more tutorials than you can ever consume. Tutorials are great but they are missing something very important...interaction and long-term accountability. Why ancient masters always had a mentor? Imagine where you…
Hi folks. We've built a new app and we're looking for feedback. Zig is a collaboration tool built on top of a social network. We spent years in film and previz, and have done AR/VR projects over the last few years. We increasingly saw a need to connect people across different disciplines, from designers to VFX artists,…
Hey guys, just now getting some stuff worthy of posting. Deadline is coming up and I'll be making my last edits to this piece tonight as well as presentation. (Speaking of which... anyone who can link me to some solid presentations that would be appropriate to what ArenaNet wants to see would be much appreciated! I'm…
Hello Everyone, I want to understand how the channels in substance work. Like why a normal map goes in this sort of channel or why a metallic map goes in that sort of channel. I want to know the difference between a RGB, RGB+A, Grayscale, and all those other channels and why certain maps go where and what maps can go…