shrew81 - I agree, way painful, but I did it for Notorious P.I.G and I too was curious:) Im going to work up another version thats much more subtle with the graphics, and that should help balance out the high contrast that I have going on now, which I think is distracting from the rest of the ship... that is already fairly…
Hello all, I seemed to have run into an issue when baking the lighting with a tessellated mesh... is this something that can be fixed or is it a limitation? So far I've tried upping lightmap density and bake quality but neither have any luck. I'm guessing it's baking the lighting to the flat mesh, then when it tessellates,…
Hi all, I'm still very new to CryEngine and I'm having some lighting issues, it's probably something really obvious that I'm missing. It kind of looks like the ceiling is leaking light through it? Some things to know: All textures have been exported with CryTIF The ceiling, floor and walls are individual parts exported…
To help with your lighting think of how a building actually functions. Is there a power outage or is there an emergency going on? It seems a bit weird to me you have the right side of the room with no "major" lights yet their is a light to shine on the guns. While the left side of the room is completely lit. It throws the…
In vray you can disable shadows/diffuse lighting/specular/reflection on any light. Also, you could exclude the ceiling from receiving shadows from that light.
Have you heard of the loomis and Asaro methods? Of head construction.. should help with planes of the face switching between 2D and 3D might help you there.. I would suggest spending time on areas away from heads like anatomy, musculature, texturing anything else at all that will help improve other areas. When you do…
Hey Gaige, I think you will have to raise the intensity of your light, right now you have 5 lights in the them along with some big windows, I think it should be lighter than what it is right now. But it is a great start Keep up the work!
Dying Light, released by Techland, 2015. As a weapon and environment 3d artist, I was responsible for creating complete 3d assets, working with concept artists and sometimes creating new designs, as far as the firearms were concerned. Here are couple of assets I created for Dying Light. Tools used: -Modo -3ds max…
pointing out hypocrisy=/= defending men's rights, but thanks for trying. you can go over every atrocity in the world and not one is linked solely to women, whole families are owned as slaves, children are forced to work all day in the baking sun, all people of all colours and creeds have been exploited and objectified, the…
I have all my light map UVs set (not overlapping), and no more degenerate tangent errors. Yet my light baking still looks like it does when these error do occur. What the heck is the problem? Could the pieces of a lightmap be too small? I have no idea what is going on, but I need to get it fixed. Thanks for the help guys