Right off the bat I notice some of the shading makes the skin look crumpled, making an odd aging effect on the character especially beneath her eyes. Take a look at how eyes are shaped in real life and also in anime/cartoon. The outlines underneath the eye are usually much subtler. The skin texture needs to have more…
Hi! This is my last 3d image, a videogame character based on Jan Ditlev artwork. Model, render and lighting in Softimage, sculpting and texturing in ZBrush, retopo in Topogun, composition in Fusion and final touches in Photoshop. Breakdown and wires... Lighting setup... Textures... Turntable: http://www.vimeo.com/12948449…
Ok so this is the 3rd character i have ever done and i would really like to push this to the next level. I still have a lot more work to do but critiques and suggestions are highly welcome. Thanks.
Hi! i'm new to the forum, i've been doing some 3d characters on my own in the last two years, i'm still learning but these are some screens from my works Hope you like it! :D
Hey, I'm new to character modelling and I can't nail it, having issues with smoothing etc. I can't really find and freely available tutorials apart from turbosmooth ones. This is my progress so far:
Here is a character that I am currently working on. Made in ZBrush. I'm trying to figure out what to do with the pants at the moment so I can move on to the helmet let me know what you think!
Hello all This is a character that I just came up with for practice and wanted to get some input many on the texturing. The creature has shape shifting abilities and can create projectiles. Here is my progress so far.
Hi, I just joined the forums. Here is a character I have been working on. So far I am pleased with the result. All of the shaders are temporary until I get into texturing. Any comments and crits would be welcome. I am trying to get better here. Thanks, Matt