Hi!
This is my last 3d image, a videogame character based on
Jan Ditlev artwork.
Model, render and lighting in Softimage, sculpting and texturing in ZBrush, retopo in Topogun, composition in Fusion and final touches in Photoshop.
Breakdown and wires...
Lighting setup...
Textures...
Turntable:
http://www.vimeo.com/12948449
Hope you like it!
Replies
I'm kind of surprised that the model seems to be unmirrored given the symmetrical design, but maybe you were aiming for a higher end result than what I'm used to .
Definitely a nice portfolio piece.
I've already tried to import in UE3 but I didn't like the results, of course because of my lack of experience with the engine. So, if there is someone in the forum who has experience with it I wouldn't mind to send him/her the model with the textures.
The hair in UE3 looks fine, but when I tried in different 3d programs viewports it's a headache because of the culling.
About the synmetry question, I must say that I really like giving to any of my works asymmetry, but when I did reotpology it was a little bit harder than usual.
Greetings.
You should definitely invest time/effort into getting familiar with Unreal (or any other engine for that matter).
Cheers!
When I was sculpting I noticed that in the shoulders, and once I'd done the retoplogy I fixed it in the lowpoly model.
I'll try to spend some time learning UE3 engine, I think the most important part is the lighting with this engine. Lot of things to learn :poly008:!
I don't know if you're using maya or max but you can turn on high quality rendering in maya in order to see the changes in the normal and diffuse textures(uv's really). For max you could use the 3point shader for real time normal maps in the viewport.
Good luck!