A few project complete. Tile: Characters Soft: XSI, PTS, 3D-COAT, 3ds-max. Thanks and hope you like it. You can go here to see our other products. Thanks again ! https://www.artstation.com/artist/t2dstudio *
A few project complete. Tile: Characters Soft: XSI, PTS, 3D-COAT, 3ds-max. Thanks and hope you like it. You can go here to see our other products. Thanks again ! https://www.artstation.com/artist/t2dstudio *
A few project complete. Tile: Characters Soft: XSI, PTS, 3D-COAT, 3ds-max. Thanks and hope you like it. You can go here to see our other products. Thanks again ! https://www.artstation.com/artist/t2dstudio *
Hello, My name is Vlad and I am a senior 3d generalist with 20 years of experience. This encompass works ranging from character creation, hi and low poly, to environment art and building assets. This includes entire game making pipeline, from high poly sculpting and modeling to low poly retopo and texture painting. I have…
I am a Character Artist / Digital Sculptor Freelance and I would like to offer you my services. I
have previously worked as a freelance digital sculptor for relevant
companies such as “Corvus Belli” and its wargames “Infinity the
game” and “Infinity defiance”, or for the games “DC Universe”
and “Batman Miniature Game”…
Hello, My name is Liz and I am currently looking for employment. I am open to PAID freelance, full time, part time positions. Currently located in Los Angeles. Looking to work with indie, mobile and AAA! My portfolio can be found here: https://www.artstation.com/elizabethn email - elizabethnedashkovskaya@gmail.com I posses…
Hi there! I am looking for a 3D character artist and animator to help me bring a character from a reference to life in UDK. NSFW reference here. Basically a male semi-anthro croc guy. Modelling, textures, rigging and animation is required. If you know about the content pipeline and doing things like partial physics in the…
Hey guys. A friend of mine and I are working on a little game in Unreal Engine 4. Since we both aren't character artists we bought a high poly head for ZBrush, textured the first subdiv (lowpoly) and put it into UE4 with a baked normal map. The result does not look as good as the actual face does in ZBrush. Can you tell me…
im making this character head, inspired by ultron and the ink demon from bendy and the dark revival, i wanted his mouth to close, but it would look wierd so i always kept it open, but i dont like it now and amstuck with the same style, do yuo guys have any advise? the second image is the ink demon