Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…
Hello Welcome to my recreation of Kingdom Hearts Twilight Town Clock Tower. This is something Ive wanted to re-create for a while now but it's only recent that I've finished University and got the free time to do this. I was sceptical at first whether to move on with this idea seeing as how Kingdom Hearts 3 has been…
Hi there, I'm posting this because I feel I have hit a brick wall in my workflow and am not sure where to go next. I also could use a few questions answered about things in zBrush and such. I've been procrastinating with this character for too long now, being too proud to reach out and ask for a bit of help; so now I'm…
Howdy y'all! It's been a few weeks since I finished school, I think it's about time I posted my final project and hear what you all think. This was my final project for school (3 year course) - my focus was level design, but I like to back it up with solid environment art as well. It took about 4 months of planning and 4…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
Again, normalmap baking is all much more simple than people make it sound - especially with Source, since it is one of the very few engines out there with a perfectly synced solution : Handplane. [ame=" https://www.youtube.com/watch?v=QeP-tOKryxU"]Source engine comparison with handplane - YouTube[/ame] This is not a matter…
Hey everyone! I wanted to start work with a environment which I have always wanted to recreate for a while. Even though I rarely watch TV, I thought this was a great environment to try and hopefully recreate from Friends, so this thread will be detailing my recreation of Central Perk! The iconic hangout spot for Rachel and…
That's a really difficult question to answer! I don't know. If I were you I'd try break it down a little further. First of all, should you pursue this as a career? By that I mean what is the state of the industry where you live? For me the local entertainment industry is for the most part a gig industry. That means no job…
Does anyone know a trick to make Painter work same as Designer where height doesn't immediately produce shading until you put Height to Normal node on top of the height exactly where you need it ? Mixing height on top of baked normal map + masks adds extra complication and turns everything into utter mess. I prefer layers…
Making a set of quads that tile (like 9 faces, each having the save uv tile) stopped working some time after Mud 2009. You can't do it anymore, mudbox recognizes the trick as a mesh with malformed UVs that it cannot reliably work on. If I'm doing something wrong, that's possible here is my workflow: 1: make plane in…