First of all thankyou for helping me .... I applied an opensubsd , I can upload the low poly but the uvmap will be different , because I used the subded one to catch the shape of the inlets between panels for the AO and uvmap that otherwise looked distorted once I applied the opensubd in render . My objective with DDO…
what are you exporting to udk with Blender or max? in blender you just need multiple materials applied to the object, in max you need to make a make a material change it;s type to a multi/sub material iirc and apply your mat ids in that material. not absolutely sure though since im more familiar with maya and blender than…
cholden: Happy Birthday , a day after me. Its my fiance's bday today too. Keep u're chin up man. You do amazing work, way better than me! and i'm sure someone will pick you up! Just keep applying everywhere. I had the same feeling during december when no one was responding to my emails and if nothing comes from these art…
Thank you all for your help and patience so far. I've finally finished uvmapping. It was brutal! Now my question is about the smoothing groups. I have smoothing groups applied all over my model. Notice the face and especially the eyebrow bridge area has detail because of the different smooth groups I applied on it. Should…
Hey there folks! So, I'm looking for come critique on my portfolio: https://www.artstation.com/legi I have been doing 3D since 2009 in highschool, but only decided to really get into it at 2014 in college. The last 2 months I have applied to a ton of studios, hoping to get my foot through the door, but despite applying for…
TL;DR - When working in photoshop there are dozens of ways to use your brushstrokes as a mask of some sort. Is there a way to do the same in Painter? I painted down some strokes on a model. I didn't set up the brush to affect all channels at first. Now I have a layer in Painter that affects the base color channel, but not…
Hey, So when I bake something, the previewer does apply the normal map to a new material onto a mesh However any other textures are not applied, which is rather annoying, especially if you need to test for alpha for baked planes Could this be fixed? Then also the alpha map that is generated by marmoset does seemingly not…
First of all thank you for taking the time to view this. I'm currently working on a personal project making a character that's supposed to be like a fantasy vagabond wizard. One of the pieces of clothing I modeled for him is supposed to be a chainmail shirt. Right now it looks like a regular shirt, but I want to sculpt the…
Hey. I was playing around with max and came up with this method for faking volumetric light. It uses a mix of gradient and falloff for opacity map and a flat self-illumination color, applied to a geosphere. I just took a raw render of the result, this is exactly what it would look like in-game. It has limitations such as…
hey everyone Im currently using 3ds max 8 and im trying to to get my character to have a nice cartoon inky outline but no shade to him. Ive applied my base color map to him and it works fine, but im also trying to apply a spec map and a alpha map to him. But I cant find the settings to do so, does ink and paint even…