From who I've known that has this, they're all overweight. I can't urge enough how important it is to be within the proper weight range. So many problems happen to your body when you're overweight. The breathing machine should only be a temporary fix. The REAL fix is getting more active and healthy. Stop eating fast food,…
I've just started sculpting after seeing the new vids for Mud 2. I plan on doing a couple of these a day until I can get my speed up. Crit welcome :) 1: Bonehead 2: Old Shogun 3: Toothface
Hey guys! This is a Dota 2 courier I'm hoping to finish by summer...with some luck I can get him into the store! Just looking for some first impressions and critique. Does it look like it could fit into the Dota world?
I've been so pumped about Torchlight 2 opening their steam workshop - I've been wanting to make a fist weapon for the game for a while. (specifically for my berseker, aw yeah!) Model update to come soon!
This project is based off of the concept which can be seen here. My girlfriend found the image and gave me 2 weeks to model, texture everything. to sort of test my abilities.. I started a 2 days ago on the monster.
I seem to remember in Marmoset 1 there was a feature that allowed you to rotate your model within the scene. In Marmoset 2 I can't seem to find this feature. There's options to move the scene or the camera, which is basically the same thing right?
http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/ Original Thread: http://www.polycount.com/forum/showthread.php?t=72746&page=2 Congrats man, well deserved. Hurry up and finish those!
This is an environment i made in UDK based on Trine 2. The art of that game is so beautiful that i just had to do this. by the way, this is pretty much my first post here, so hello people of Polycount. [vv]83010567[/vv]
Hi forumers, I am new to DOTA 2 moding. Right now, I am practicing modding DOTA 2 weapon for the 1st time. I picked Lion as the character to mod with. Here is my silhouette and idea for the weapon
Hello :) As an Environment Artist working on Archlord 2. This game was released on 2013. I was responsible for the creation of modeling. I made almost things! Now, I quit my job, and prepare to go to Canada. Thank you!! add +