Hey guys, I really want to implement a Flow Map into my project, but it's starting to seem a little overwhelming. I've been pouring over both Phill Johnson's Flow Map tutorial and Alex Vlachos' Siggraph 2010 presentation on the subject, but it's just not clicking. Most of it has made sense up until the actual flow map…
Eat 3D has released a new tutorial covering ZBrush's newest features. Only a week after releasing their ZBrush 4 Character Production tutorial, Eat 3D has put out yet another DVD. Michael Pavlovich returns as your instructor to go over the newest and biggest features that have been added in to ZBrush R2 and R3. Read more…
I'm not sure if this is the right area to post this so sorry in advance if it is not but I started a small film project set in a cyberpunk city. I'm new to C4D and OctaneRender and have been trying to find tutorials for this sort of thing and while what I have achieved looks alright, it looks too stylised and fake and I…
Hey, probably a very obvious question but I'm following the Kukri Knife tutorial from Chamferzone.com. At both these times in the tutorial at 6:00 & 7:22, Tim selects edges and extrudes them without pressing extrude... he simple just says 'drag them out' and does so with the move tool. Was wondering how he 'dragged' the…
Hi guys, I found this short image-based tutorial by Eternity NU on zremesher and there are some things that I cannot fully understand. As you can see in the attachment, the remeshed model and the one with 6 subdivisions are almost identical in terms of topology. How is this possible? I tried the tutorial exactly as shown…
I'm following the Modo Steam Edition tutorial here. I finally got to the point of baking out my maps, and I'm having some pretty big issues with the Normal baking result. Despite following the tutorial step-by-step. Normal baking is a complicated process, and I know I've made a mistake somewhere, but I absolutely cannot…
I am completely new to modding for UT2004 and Max's biped (I always use bones) and I can't seem to find the answer to this in the tutorials that I have found. I am making a model for UT2003 and it doesn't fit the standard bipeds very good. It's an anime chick model so the anatomical proportions aren't very human. I've read…
Hello everyone. I am working on Cloud from the final fantasy series. My main aim is to start learning UE4 and try come up with some sort of workflow. Last week I bought a new gfx card so now I can run UE4 with good settings. So, for now I am going through the basic tutorials on UE4, if you have any good tutorials you can…
I've always had trouble with figuring out the best methods in modelling for animation. PoopinmyMouth's little tutorial was a little confusing: http://www.poopinmymouth.com/process/tips/limb_deformations.gif Wouldn't the first example produce an awkward animation with the leg visibly cutting into itself? If you notice in…
Just like the title says, I've been hunting around the internet for the past few days looking for a simple tutorial of working with zbrush and world machine. I'm just looking to get something rough in zbrush first then export it to World Machine. I'm relatively new to both, world machine more so. I've seen the tutorial on…