I am completely new to modding for UT2004 and Max's biped (I always use bones) and I can't seem to find the answer to this in the tutorials that I have found.
I am making a model for UT2003 and it doesn't fit the standard bipeds very good. It's an anime chick model so the anatomical proportions aren't very human.
I've read in a couple of tutorials that you can scale the biped to make it fit the model.
But can you scale individual biped bones? I actually only want to make the upper and lower leg bones longer. Or will this mess up the standard animations?
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