Here is Native american character I am working on for a personal project. There is still a lot of work to be done, but thought i'd show my current progress.
realtime character bust made for training goals. concept - Rome Adzan Raml what do you think? video and marmoset on http://www.artstation.com/gunandrun
Team name: boredom's products http://www.boredomsproducts.com Project name: Extreme Hugtime Simulation Challenge Brief description: Our game is a casual game targeting older women, slated for an iPhone release. It's been in production for about five months. Target aim: Retail Compensation: We can pay about $15 for this…
Hello. I'm trying to build a portfolio and skillset to work with character design in games, and I've been watching talks and reading articles about which kinds of skills and knowledge I should have. I already have some basic handpainted skills, but I still do it in quite the crude manner. I actually open the OBJ in…
Character made originally for the Salvage game project which is set in post-apocalyptic San Francisco. The Ranger is the lighter stealth-oriented class with greater mobility. Made with Maya, Zbrush, Mudbox, and Photoshop. Rendered in Marmoset. Any comments are welcome.
yes its important that the highpolies are rendered out nicely as well if you cant get them in marmoset you should look for another good solution It doesnt matter how much it lags as long as you can work and get a screenshot out of it Id make clay / marble rendering of everything, consistency will make a much better…