I already enabled Brush Density and Adjust Brush Density by Gap. I have enabled TabletPC and disabled Windows Ink. Even after an application restart, I am seeing no result. I know the answer is simple, I just keep having to Google it for an hour every time and I would like an answer under my official account to refer back…
I am making the switch from Maya to 3DS Max for my new job. I am watching the eat 3D video on 3DS Max 101. The instructor uses a lot of splines for things such as barbed wire. After creating the spline, he enables 'enable in renderer' and 'enable in Viewport'. This is all good and fun if you are rendering in 3DS Max, but…
I'd try and enable this also, sometimes when you create a mover out of a staticmesh it goes pure black as you have shown. Just enable the LightEnvironmentComponent Hope that fixes it. -Lee
Hey Davision3D, Can you try changing this: struct gridBasedMovement ( enabled = false, to this: struct gridBasedMovement ( this, enabled = false, If that doesn't work, I'll need to hunt down a copy of 2009 to fix it.
i'm only familiar with joint rigging, but perhaps a cluster deformer might work for you? just an idea, havent done it myself i believe a cluster deformer is kind of like selecting a component with soft selection enabled this might also be of interest : Maya 2020 | Rivet Command (youtube.com)
I have enabled dx 12 and ray tracing in project settings. And if I disable "cast ray trace shadows" the shadows are there. And the sky light doesn't change at all, no matter what I choose.
Hey Hooble - you need to enable Axis Constraints in Snaps. It's the icon with XY and a magnet underneath it. If you don't see this icon, right-click in the empty space of 3DS Max's toolbar and enable Axis Constraints. :smile: Alternately, you could just right-click on the snap button, click on Options, and click Enable…
You have to enable it per object in the dopesheet/curve editor. its in one of the menus. You can access it like you would any other track once its enabled afaik