I really like Quixel a lot. If you are doing any PBR work then something like Quixel or Substance is extremely helpful. Like Armagon said, NDO is fantastic for working with normal maps. If you are interested in a tool that can do both PBR painting and re-topo work, check out 3D Coat.
Hello all. Up till now I've primarily been a programmer, but now I'm trying to take a leap into the world of 3D modeling. I've been looking a this PBR stuff and it's quite cool. I went ahead and threw together a barrel using Blender, Photoshop CC, and Legacy dDo and I kind of like it. But. The metal looks off to me. My…
Hi all. I've noticed something strange and it could be due to my GPU with only 1 GB of ram. But Im not sure. When I begin the project in non-pbr-spec-gloss and then change my shader to another shader, my object will become a flat textueless grey. No matter what I do, it will remain this way until I go back…
What's going on folks! I've just wrapped up a project a few days ago and I have been working on this thing since. I really liked the concept for this gun, I guess it's for this Korean Gundam style shooter that NCSoft published. The gun concepts they had for this game have a really cool style! My focus for this project is…
Hi everyone, Here is my latest personal art project; a stylised PBR Nordic axe! Base meshes and retopo done in Maya, sculpted in Zbrush, textured in Substance Painter and rendered in Marmoset Toolbag 3. 2048 x 2048 textures, 4.5k tris. Based on the concept by Andrey Astahov. Hope you like it! :smile: > Check out my…
I'm new to PBR, Marmoset and real-time rendering. I'd like to render out a sequence in Maya using the Hardware 2.0 renderer, and I'm wondering if it's possible to pass shaders from Marmoset to Maya for real-time/Hardware rendering. I understand the DX11 shader in Maya is similar to the PBR shaders in Marmoset. Is this…
Hello. I've been playing with this one a little bit. I wanted just to do something to test 3d coat painting abilities, projections, PBR etc. So, I still prefere quixel for texturing hardsurface stuff but for some PBR painting work on the characters it's good ;) Some images And marmoset viewer ( if it's loading very long…
I've started doing some game dev in Linux, and since I have been waiting for Substance to drop a Linux binary for something like 2 years I've considered going to 3D-Coat for my texturing. However, I can't find any decent systematic tutorials for painting with smart materials and PBR. I'd gladly pay if there were some. Does…
Hey guys, first time I was trying to understand metalness PBR workflow. As said on marmoset toolbag website , "The metalness workflow on the other hand, uses the albedo map to define both the diffuse and reflectivity content" however when I apply albedo to my model in Toolbag2, the speculars doesnt change at all while…