Hey guys, I decided to get an old high poly finished up and baked for Toolbag 2. Here's my progress so far: I would love any and all feedback right now, I'm not really feeling it right now and think I'm in major need of some fresh eyes and critique. Currently sitting at just under 10k Tris and rendered in Toolbag 2 :)
Lots of cool games that came out of TGS, one my favorites was Black Knight Sword and the New look for Devil May Cry by Ninja Theory. But Trine 2, has this game been posted here before? This game looks amazing! I think is a bit underated. I wanted to post the embed video but the html code is off :D Let me know what you guys…
Thunder Cloud Studios has a great looking tool for generating and controling hair from polgons "GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing. User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2…
Hello, I ask for your help and sorry for my english. Big thx anyway I create my first courier in 3ds max, and have working fbx model in dota 2 item tools. I make my custom particle effect in dota 2 workshop tools:Particle editor. In the Workshop item tools "Model View Window" i have settings: View Particle But,…
hey! First of all I have to say the substance painter is great! the custom export and the way it works with masks for all the channels at the same time is awesome. I am trying to move my workflow to it but hit some walls Is there any chances to get a Dota 2 shader or more channels to emulate to source 2 hero shader? The…
Hi! I´ve been working on this weapon from borderlands 2! Marmoset Turntable [ame=" http://www.youtube.com/watch?v=1NnmIwTWCWE"]Borderlands 2 Weapon Remake - YouTube[/ame] Let me know what you think!
Artstation: https://www.artstation.com/artist/snowstorm Tutorials: Creating Point Light Maps in Modo/Modo Steam Hair Sculpting For Dota 2 Characters Placing mask1/2 data into image files Accepted Items(!!!): Sets in the workshop: Items in the workshop: Most Recent WIP:
Hi, I am trying to model a very simple model for a lamp, and I used 2 meshes for it: 1 mesh for the screen and one for the base. Both meshes are polygonal and completely separated from each other, but I have them grouped. I assigned 2 different ID colors with Quixel colors in Maya, and saved as obj. I unwrapped the UVs for…
Hello community! I just downloaded the trial version of Marmoset and have been trying to find a way to import 2 materials into my scene but to no avail. My static mesh has 2 material ID's but only one shows up. Does anyone know if this is possible or am I not looking in the right place for it.