hey! First of all I have to say the substance painter is great! the custom export and the way it works with masks for all the channels at the same time is awesome.
I am trying to move my workflow to it but hit some walls
Is there any chances to get a Dota 2 shader or more channels to emulate to source 2 hero shader?
The pbr metal with alpha test get close but it would need the rim light and tint specular by difuse color
And I cant get the Glossiness to work, was it supposed to be visible on the viewport and I am doing something wrong?