hey! First of all I have to say the substance painter is great! the custom export and the way it works with masks for all the channels at the same time is awesome.
I am trying to move my workflow to it but hit some walls
Is there any chances to get a Dota 2 shader or more channels to emulate to source 2 hero shader?
The pbr metal with alpha test get close but it would need the rim light and tint specular by difuse color
And I cant get the Glossiness to work, was it supposed to be visible on the viewport and I am doing something wrong?
thanks!
Replies
We will probably release it properly along with some other goodies later this year.
If you need someone to test it just let know, you can reach me on pm here or on my email tvidotto@gmail
I don't think setting up manually would be a problem, we could setup the file with a dummy mesh and only replace it, right?