been doing quite a bit of work in zbrush recently, ive got quite capable at sculpting etc but now im trying to get my head round doing tiling maps, im almost there but i have a few missing links in my workflow thatare somwhat stopping me dead. my workflow resize document to 1024x1024 - create plane - subd to 1mill polys…
Hello, Been working on this for a while now and suddenly remembered Polycount was a thing. This is Diffuse/Normal at the moment with a spec coming later most likely. I really should get on with PBR on my next project. Any critiques n stuff are welcome. There is also a weapon and shield I've done which will be posted in the…
So I was on my way to work and caught on the radio that the videogame "law and order" (based on the US TV series) has been banned becuase it uses a CCTV image of James Bulger being abducted before being murdered. They said the image was used as a wall poster within the game istelf. I can't find a related article to this on…
Basically Ive applied a skin modifier (bonespro) to my mesh.. and wish to use a CTRL+L like function to select the entire head and helmet of my character In order to address the weight issues of that area - when previously attempting to select the editable mesh to access the element selection option, a warning came up…
as the title said i have win xp 64 bit , everything runs fast etc except mudbox 1 wich clogs at 200 000 polys and gets impossible to work on , has anyone have trouble with mud1 in 64 bits ? i also tried changing graphic card drivers etc but so far no good , its really frustrating :(t thanks in advance !
Because they weigh the art tests against one another they might not offer up what was the deciding factor, which might not have much to do with the actual art tests. If you do hear back you will probably be technical flaws but often those might not hang a candidate, where style and production quality might lead them to…
@Ruz aw I'm sorry man! I had to do those too :) While it's a good exercise, I'm definitely not for dry copying though. More about fresh ideas an inspiration. We spend weeks, months, sometimes years on an art piece yet fresh ideas on how to improve are so rare. We bypass such a huge body of mind -blowing art that no one is…
Working on a new weapon project for FO4- a modified M2 HMG re-designed to be fired from the shoulder. The original concept is based off a prototype pre-WWII weapon, the Anti-Mechanization Rifle (essentially an M2 reconfigured as a single-shot anti-materiel rifle). Crits/feedback welcome!
The short answer is yes, though in many ways it's much more roundabout to get a game working in Actionscript than Unity. You're basically starting from scratch and building up a game from there, though you don't have to go as low level as something like C++. Most of the really complicated things are taken care of for you…
I shrunk her head, and worked a little more on the textures. I think I'll spend one more night tweaking before I start posing. From this distance her eyes look a little dead. I'm thinking it might be my AO settings mixed with the parallax slider I have on the eye material. I'll try to adjust that some more tonight after…