I can't figure out the issue I am having when using Mesh Machine and the Offset Cut. I was able to create an offset cut. After I applied teh offset cut, I am running into a normal issue. I can't figure out how I can transfer the normals, and when do I have to stash what specifc geometry in order to transfer the normals? Do…
Please help! I am a noob at Gen X in Maya and I am trying to place guides on a head to make hair. How do I make the size of the guides smaller?? They are huge and I have guides on top of guides which makes it hard to manipulate the guides that are under other guides
So I've been stuck with this really awful normal map error for a while now and I can't figure out what's wrong. I'm using Maya to model, xnormal to bake, and Quixel to texture. I double checked and there's no ngons on anything. I've tried multiple solutions I found here and nothing works. I even remodeled the pieces and it…
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…
Decided to go into the new year with a new project! I wanted to do something a little out of my comfort zone, but still doable enough for me. I decided to work on a gentleman vampire after watching the Interview with the Vampire series. I've already done an incredibly rough blockout this past week, but plan on refining the…
Hey all, I wanted to share some projects that I was working in past period for indie game-dev studio from UK. Druid Leader is one of four characters that I have created. I was using Blender for modeling, Zbrush for HP sculpting, Marvelous Designer for cloth, and Substance Painter for texturing. Rendering done in Blender…
Hello everyone! Im working on this beautiful concept by Pat Masiarczyk. This is the blockout. I would like to have some feedback on the proportions, thanks in advance! :)