So I've been stuck with this really awful normal map error for a while now and I can't figure out what's wrong. I'm using Maya to model, xnormal to bake, and Quixel to texture. I double checked and there's no ngons on anything. I've tried multiple solutions I found
here and nothing works. I even remodeled the pieces and it still looks bad. Any idea what's going on?
Replies
Does the same issue occur when baking just one element?
Is this a game asset? Low resolution per element probably doesn't help too. Since there are many repeating elements, part of the texture could be reused allowing for higher resolution. A measure to to reduce aliasing showing at seams would be to straighten UV strips.
With this specific asset, you can probably save/optimize a lot by simply mapping UVs to tiling trims for the ropes and the wood. Individual elements can be duplicated/instanced. Break down the subject into chunks/modules, create a construction kit (modules, trims, tiling textures), then use that to build your large real-time asset.
I don`t know if xNormal has a match by name/bake group functionality, else you would have to explode meshes (move them apart from each other) for the bake, so they don`t project onto each other. Personally, I switched mainly to Painter and Toolbag for baking, both offering match by name/bake groups, which is a huge relief. Maybe you get a trial to test it for yourself.