you can only load a single texture at a time, unless you do multitexturing (multiple textures layered on top of each other) so to be more precise one texture a "texture unit" normally your card can access like 4-16 textures at the same time, but not like per object, cause when you render a model that consists of multiple…
Hi Everybody! With X-mas coming up and all, we thought it would be the perfect time to give something back to the community who have provieded us with so much invaluable feedback and suggestions! Therefore I´m proud to announce the "Quixel Winter Games of 2014"!! (Patent pending) All the games are made up by and judged by…
3Ds Max Script "Different commands stacking and auto cycling" under one hotkey? So i got an idea from one little usefull script i use (didnt make just downloaded it from somewhere). Is it possible to, in 3ds max, create a certain script, and then assign it to a shorcut (like "U" or "SHIFT+U")? This certain script would…
You have a lot of promise. I think your wheeled vehicles are pretty strong with the Leyland Torpedo standing out more to me. The Honda feels like the materials or perhaps teh lighting arent quite there. Ide compare it to renders from a game like Forza and see if you can get yours to match that almost photo real look. Once…
yay, I had no idea about those groups and that each group have their own set of hotkeys. I just left it on "Main UI" because I thought that had everything in it - and it does, which is why its annoying since some of the exclusive group hotkeys override the main ui (such as 12345), making the main UI group rather useless…
I have a d70. What is your application? Do you want to have a Dslr camera? or do you want the portability and lower cost of a prosumer (point and shoot type with a non-removable lens). The only advantage the prosumer cameras have is size and maybe cost a lil bit (depending on which lens you buy woth your dslr) in the price…
I think you have a good foundation and I like the way you display your pieces. It's consistent but more importantly the breakdown shots really help shine a light on your process. Which on the surface might seem ok but here are some things that I see that kind of hurt your chances, once you make it past the HR Firewall, but…
Hi everyone! I would like to say that I'm madly excited about this competition! Being a League of Legends player since 2010 (wow, Miss Fortune was being released!) I can easily say that this game was one of the biggest things that motivated me to enter in this realm of art. The character Xin Zhao, like I said before, was…
Anybody else playing this? I managed to find some time yesterday with it and couldnt put it down, its beautiful!!!!!!! I feel the reviewers have been hitting it quite hard due to the multiplayer add on which most people probably wont touch, but the game is definetly worth picking up. characters look great, environments are…
Hey ToRuKMactO, Glossiness is a parameter of the specular part of your shader material. If you consider that Specular (aka Specular reflection) is a reflection of the environment around your object where black on your spec map indicates 0 reflection and white indicates very reflective then glossiness indicates to the…