Hello Everyone! I'm pretty new to UE4 and to PBR workflow and not too much experience with any of these softwares... I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to…
I'd remove the extra page in the beginning, instead just put two columns of your best work next to eachother on the home page (characters next to environment art) until you have enough environments to fill up an entire page, at which stage you could move your characters to a seperate page (assuming you are interested in…
hey guys! thanks for dropping by & showing interest in our project c: I'm vlad, and I'm responsible for designing a lot of stuff for D!Teemo. so far it's been loads of fun being part of this initiative, especially since I've done a couple LoL skin concepts in the past, but always on my own. it's awesome to see all the cool…
Definitely a good start :) I have a few critiques for you. Before I begin though, just want you to know this is meant as constructive criticism and I am in no way bashing you or your work, or telling you to start over. Okay... So, to start I feel that your base stones are merely stuck into the side of the well and not…
Great thread guys. Eric thanks for all the info and help. We tried speedtree out here at work for a while, and found that it took us longer to get what we wanted, and it was more cumbersome (programatically, and asset-wise) than just building trees by hand. It's definitely a cool program, it just didn't do what we needed…
i really think it should be open to the the combatants..if they want lots of rules and regulations then thats fine.. but if they just want a topic and let thier creative juices run from there i think that would be fine too.. if you make too many regulations you are going to leave people out or tie their hands behind their…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for Senior Unreal 4 Environment Artist and Experienced UE4 Environment Artist in Polycount community. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About the…
Hum, maybe not a contest because the word "contest" make people go crazy about rule and law and in the end it became a mess, just an Handpaint Monthly Art Jam. That way, it allows people to do whatever they want and learn about technique. I'm all about the "meh baking AO on zbrush is cheating blabla" but that's the fast…
There are two really important things to think about when you're laying down the foundations of a gun design: mechanics, and balance/proportions. Right now I have no idea how the gun works nor is it balanced. Currently you have so many greebles they're detracting from the base workings of the gun. You have a drum magazine,…
With a short break in my work schedule thanks to my primary client this month needing to catch his breath, I took advantage of the freed up hours to greybox my designs-specifically the modular cross grave sections-and to use them and simple geometry to build up a rough scene. In the procoess of doing this, I discovered…