Souls-like game with a focus on hyper-realistic graphics and immersive gameplay. The game is being developed using Unreal Engine. Position Details: * Role: Senior 3D Animator / Senior VFX Artist * Type: Full-time, Permanent * Location: Remote * Project: Souls-like game * Responsibilities:* For 3D Animator: Creating…
Hello mates, I've been working as a freelancer for some time now, during which time I've learned to use a lot of broad of software, as generalist I know that you can imbed different software in your pipeline, but how is this in a company? I really like to ear your experience about this bc atm I really feel comfortable…
Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons. Has two below decks which are also playable areas. Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan. I'm guessing trim sheets are vital and are a must.…
Instead of cluttering the WAYWO thread, I'll just give it it's own thread. I've been working on a bike for some time now. High poly shots: Low poly shot: CryEngine2 shots: I'm using a 1024x1024 for the bikes body and a 1024x512 for spokes and the cogs, I'm gonna resize that to 512x256, but I was too lazy for that yet. The…
Uh, not good at this stuff. But here's some ideas to get you going. Looking at that medical kit i'm thinking of the medical staff that are in the front line now, during this pandemic. Maybe do something like a homage to them, something like a message to let them know how important their work is. Or maybe its a messengers…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
Hey everyone :) I started working on this Star Wars speeder bike back around the end of May. Right now it's around 18.6k tris', it has 2048 textures on it, though the textures are a work in progress. I just started adding snow to the textures and I want to get your opinion on if it actually looks like snow or frosting on a…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
Very good idea, I loved the standard form of the bike and the rig. But is the transformer mode finished? I didn't quite liked that, it seems indefinite in the face and chest areas, and I think what I like less is the wheel sticking out from the back. You could put it to rest on the back like a shield, I think it would fit…
Hey all, here is something I've been playing with between other projects. Its a concept bike from the Deus Ex world which you can find in game in Pritchards office. Consept Heres where i am so far. I'm still very much in the high poly shaping stage. I'm still not happy with the shape of the lower body. As much as i'd like…