Hey all, here is something I've been playing with between other projects. Its a concept bike from the Deus Ex world which you can find in game in Pritchards office.
Consept
Heres where i am so far.
I'm still very much in the high poly shaping stage. I'm still not happy with the shape of the lower body. As much as i'd like to keep toying with this I've set myself 4-6 week to get this fully finished since as everyone may know, other more important projects come up.
I've had to make a few tweaks to the original design to make more realistic as a bike. An example is where I've had to narrow the lower section of the body so as the bike leans it doesn't scratch the floor.
I would appreciate any feedback anyone may have as it would be a great help.
Replies
It may be due to my lack of sleep and my lack of motorcycle knowledge but i'm unsure what you mean about the front of the block.
I've also added the front head light and some beveling to the front wheel suspension arm.
The plan for tomorrow is to make the front wheels main arm.
I've also got a question to for my fellow polycounters. I'm aiming this bike to be in game ready so What would be the typical normal map usage when it comes to bikes? I know i will need to use some normal maps on the tiers, seat and grips but what about the body of the bike?. Will it need the normal for would using simple geometry be best?
My main focus with the low poly was to maintain the silhouette as much as possible, my reasoning was with a bike you generally view it mostly from the side, where a smooth silhouette is most important.
I'm currently at 12,600 polys with some work.