i'm from egypt so we don't have that many opportunities for 3d artists if any at all so the only way i can work as a 3d artist is by being a freelancer, so i'm learning 3ds max and i was wondering about the type of files i will be expected to provide ? high poly or low poly ? and if i was to provide a high poly model will…
Hey Morgan, 1st off: Wow what incredible progress you're making! And the site design is very clean and pro. Good work! I'll break down some feedback for you: Basic fire: A great opening piece. Maybe the bloom is just a bit too high for my taste, but that's very subjective. My biggest advice would be that every piece of…
Hello guys i've been making stuff for quite a while now, and found myself having some valuable assets that can be kitbashed / reused. So i sat down, cleaned them up to quads and UVed them and uploaded my first set on turbosquid. Although i believe my assets have good topology, being low poly but with good quality and ready…
For this first spell i want to make a "classical" but powerful spell for to contrast with the second that be certainly a spell with an weak appearance but at the impact, destroyer!
Hi guys, I'm super excited to be part of this contest. Here is my thread for my work in this VFX category. So for the contets I wanted to make an existing spell revamp and for the other one I'll try to do a 100% from scratch spell. For now I just found what will be my revamp spell, I am still brain storming about the 2nd…
Hello everyone! This will be my WIP thread for the Riot Contest, in the VFX category. And this post will be updated as soon as new content is ready to be shared. I am a 21yo belgian student studying video games. I recently found myself a new hobby: playing with particles. So, I decided to join the contest ! I'm mostly…
Hi Anngelica, I took a look at your portfolio- it looks like competent, serviceable work. I think the biggest issue is that your lighting isn't selling a mood or story, and there's no focal point. As an example, your first piece is a wide shot of a Victorian room. Right now, the camera and lighting is unmotivated- its just…
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
[ QUOTE ] Void point. When was the last time you saw ANY sufficiently hardcore porn carried by major retailers? It's still a gazillion dollar industry (4.2 gazillion to be accurate). Besides, it's a game, distribute it online and don't let a published keep most of the money. [/ QUOTE ] Dunno how it is where you live, but…
Just wanted to be sure about the commercial use terms for Unreal Engine 4. I modeled and exporting from MayaLT, textured in Substance Painter 2. I wanted to set up my scene and textures and materials in UE4 to better display my model, and I wanted to include the scene in the sale for my buyer's ease. I was wondering if I…