Hello everyone!
This will be my WIP thread for the Riot Contest, in the VFX category.
And this post will be updated as soon as new content is ready to be shared.
I am a 21yo belgian student studying video games. I recently found myself a new hobby: playing with particles. So, I decided to join the contest !
I'm mostly participating in order to learn from my mistakes...
I started working on this... eh... on the 18th, if I remember well? I have such a bad memory! ^^'
NEWS
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FULL VIDEO (last WIP):
[vv]113196742[/vv]
Spell 1:
Anyway, here are my first WIPs. I am currently only working on the first spell, while thinking about the second one.
After a few hours of wondering which kind of spell I could create as a fan art, I decided to make a Karthus-like ultimate, but, instead of using souls, I'll be using the
Power of the Storm !
Anyway, here are my first Refs and WIPs...
Here's an in-game Mock-Up:
GIF preview of the effect:
And here we go!
I just made a video too, so you can see the actual animation. Please remember, it's only a
WIP.
I'm currently working on the timing. And also, it's my first time working on this kind of project, so I started a bit in freestyle. ^_^'
Click the picture for a YouTube Link:
You can check out my website here:
www.sirhaian.net
(It's still very humble, considering I only started the video games studies one year ago...)
I hope you liked this first WIP. I'll keep working on this and I'll keep you informed. Tell me what you think about it and what I should correct/modify/delete/add, etc. \o/
Spell 2:
Introducing the second spell... Please tell me your thoughts about it. ^^
Ezreal is all about energy. I love it. But I always thought that a
Fiery Ezreal would be really cool! I always loved fire, and my main is Annie, so... Think of it as some kind of Annie x Ezreal mix.
For those who don't understand the channeling (and it's perfectly normal XD)... In fact, the first orbs of fire will appear first, followed by the second ones, then third, and so on.
In-game mock-up:
Global .gif:
Now, here's the latest video.
NEEDS UPDATE !!Click the picture for a YouTube Link:
Screenshots:
Stay tuned for more~! \^o^/
Replies
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Thank you! ^_^
Here's a new WIP of the "Enemy" view.
Made the rain thiner and made the fade out of the black clouds longer. Also added the main effect on the Electric Discharge, to add more impact.
I will upload a new video soon. Stay tuned. :icon60:
I'm still thinking about the second effect... League of Legends is such a rich game that I can't decide what I could make next.
I'll tell you as soon as I've decided, and it shouldn't be that long.
Anyway, here's my today's WIP, a video where you can see the actual effect.
YouTube Link:
https://www.youtube.com/watch?v=xjwZ2Tp72Dw
(Updated in the original post)
And also, a new WIP of the Caster view.
Hope you'll like it, and please tell me what I should modify or correct.
"Spheres and the background should remain un-textured.
They want your effects to be the highlight of this piece"
Thanks for pointing that out!
Here's a screenshot with a lighter background, and you're right, it looks better in my opinion.
I'll start working on the second spell a bit, so that I know where I'm headed. I'll keep working on the first one, but I want to pause it for some time. Then, I'll be able to see the mistakes and correct them.
I'll upload new WIPs asap!
Please tell me your thoughts about it.
Ezreal is all about energy. I love it. But I always thought that a Fiery Ezreal would be really cool! I always loved fire, and my main is Annie, so... Think of it as some kind of Annie x Ezreal mix.
For those who don't understand the channeling (and it's perfectly normal XD)... In fact, the first orbs of fire will appear first, followed by the second ones, then third, and so on.
I will update the original post with this new concept.
Some very early UE4 screenshots:
Added more lightning and impact.
For the RGB electricity map, I created a first electric arc in Photoshop, duplicated and modified it in each channel.
Then, in UE4, I use a sine to "randomize" the effect a bit, and I also use it to decide when to take the R or the B channel. Oh well, this is the way I do it, but I'm sure there are plenty of other and better ways to do this. If you know some, please tell me!
(Yeah, it's not very tidy, but it's fiiiiine )
I'll look into that, and I actually already thought about that issue, even though I am not sure how I could resolve it.
For the fiery Ezreal, I think it won't be "too" hard.
But electricity is hard to render in a cartoony/hand-painted style... I'll have to work on it for a bit.
I'll keep you updated. ^_^
YouTube Link:
https://www.youtube.com/watch?v=XVAe-cc0DRM
I tried to give a "cartoon-er" feeling to it, and to amplify the impact. Please tell me your thoughts.
And also, some WIPs:
Caster:
Target:
Hope you'll like it, and don't hesitate to leave a comment!
EDIT: New textures preview:
I'm trying to clean the animation a bit. Some details look a bit pixelated (especially the "explosion" part).
And I'll keep working on the Ezreal VFX! I'm inspired by that one! *^*
EDIT: Thank you, Lokii!
I thought it might be interesting for some people to know how I am working, and it might be helpful if someone has a better workflow or idea. We could share it, and I'd be able to learn a lot from it. And it's actually my primary objective here. xD
I'll work on that too. ^_^
Thanks to Rusty_Gvfx, it does indeed look a bit more cartoony!
Still needs some tweaking, but it's looking more like what I want.
And now with a .gif preview:
Working on the glow removal... x)
Again, just my un-experienced 2 cents
Hey, so I totally understand what you're saying. But I think he's going with the actual in-game skill timing. The ultimate skill for this character actually does have a long charge (it's probably close to 3 seconds) and then there's a huge release burst
Here's the reference! (if you're curious) http://youtu.be/jx_i_E8WCfo?t=32s
It starts at 32 seconds, and he's channeling the red energy.
And yes, I'm going with the actual skill.
It needs to be channeled for three seconds, then there's a brief silence, then the blast.
For now, there's no timing. The little ignition particles will grow bigger as they charge, and I'll add some kind of small explosion for each when fully charged. I also plan to add some trail on the ground, as if it got burnt by the wave. Still researching about the impact effect.
EDIT:
New GIF, with a bit more timing. Still very early, though. Got to go to school, so I can't continue right now, sadly. xD
And I finally found out how to deactivate the Bloom in UE4. *party*
*crawls back under rock*
I'll upload a new WIP soon. ^^
And here's a new WIP just for you:
As noted on the gif, it's extremely experimental. Just trying out some stuff, like the fire trail decals. Gotta work a lot on this. *^*
I have enough time between waiting for playblasts at work to check out everyone's progress but not enough to start my own haha XD
Yeah, I will feather everything, and add some nice particle effects to it.
Right now, I'm working on some kind of glow that would follow the main wave, and add some other effects. Well, I'll add tons of small effects, to give more volume to the scene. ^^
And I agree with you on the fact that there should be one large projectile in the center! Didn't notice that. Thank you again!
I'll work on that and keep you updated! ^_^
Anyway, I modified a few things. Enjoy.
Someone just told me the smoke at the back shouldn't be there, and they're right.
Gonna work on this. Will keep the effect, but will modify it. ^^
But as the explosion comes from the front of the sphere, there should be nothing behind it.
I'll move it on the sides and see how it looks.
I'll see what I can achieve with the UE cascade.
I wish I could make the distortion effect. It was sooo simple in UDK. Why does it look impossible in UE4? xD
And a video:
YouTube Link:
Sorry for the bad video quality. I'll make sure the next one will be better.
For now, there's no impact. I'll work on it tomorrow.
I'll now add all of this to the main post. x)
Stay tuned for more~ ^_^