During the first phase I wanted to create a block out of the level and create a basic level design to get the main areas I would need to focus on during the development. Initially, I thought that I would incorporate my level design into a landscape using satellite height data. However, after a few tests which were…
http://www.udk.com/news-beta-july2011.html July 2011 UDK Beta Upgrade Notes Post-Process Anti-aliasing * FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11. Unreal Landscape Improvements* Use the new landscape gizmo to copy and…
It's got a nice flow to it, but if you're serious about getting into digital landscape painting you really should be starting with colors (atmospheric perspective) and a solid perspective like n88tr said. Just going off on a whim and painting is fun, but you may run out of steam and not pick up much on the way. Tutorials…
Hey man, thank you for the nice comments :) I wish I had time to model a full on tree but time is against us with my uni final project's deadline in a month and a half. So yeah, speed tree. Basically took a pre-made preset and then tweaked it to my liking. The texture was sourced from third party sources but remodified in…
generally speaking i use landscape splines with meshes on them and depending on project specs I'll use a dbuffer decal material, virtual texture fiddling or sneakiness to make things blend nicely - what are you doing?
I made the intial landscape using gaea I also made some of the tress and grass in Speedtree I was able to setup a pcg folliage setup in unreal engine to layout the scene.
I know I've said this before, but it's awesome that you update frequently. Those boats look nice! Are you planning on having the scene move with some sort of ambient animation (such as foliage in the wind and the boats bobbing on the water)? If not, I think it would work well to have some grungy/scratchy decals on the…
Hey there, I am following this awesome tut showing how to use tiled terrain in Unreal, it's working great except for the material part. The instruction states to: [...] Create a Landscape Layer Weight node for each weightmap you exported from World Machine. [...] Connect the output of the layer you want on the bottom to…
Hey! Backstory: I recently did a scene where I created an environment with the landscape feature in UDK (...in this thread). I've been interested in terrain and terrain generation for a long time so as vacation came up it was finally time for me to jump in! And I learnt a lot! :) This time I want to make it a work in…
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…