dabu-- the overall look is kind of flat-shaded cartoony, but I was wondering how to put across the plastic/molded look of the Googie style bowling alley in a cartoon-- I just figured the things like the ball return would be better off with a spec map so the viewer could tell immediately the plasticity of some objects.…
"Wall" is a bit of an understatement. Looks great to me. A bit on the busy side, but you have enough larger shapes to counter-balance it. The only thing that looks a bit off to me is the large fabric/rubber tubes. They look like they were blown up in a container (or like poo, if you will), some of the folds look a bit flat…
here is your problem, you are trying to copy the concept pixel by pixel while ignoring the high level anatomy. before you take the concept too literally you need to have a model that looks anatomically sound. once again this model is at a stage where i couldn't provide a single paint-over to show you the flaws because…
This is a zoomed in version of the muscle chart I use for anatomy: Frohse Muscle Chart Posterior I think what is going on is you have the trapezius terminating rather suddenly at the back, it it seems rather flat as opposed to being more rounded. Biggest thing about the lats is I think you're missing the interaction of the…
I'm working on a personal project. The idea is to have a stylized "flying food truck" I want to maintain a "Shabby " design to it. Like low end, poor condition and definitely not the healthiest to eat from, Best before date: Unkown But also want to maintain a stylized and comical touch to it. So right now I'm working on a…
There's a bunch of things here that I think you need to fix, even this early. - The proportions of your architecture are screwy right now. Unless you have a specific photo that you are working from, I'd recommend adding a thick entablature (horiztonal trim at the top) to the building on the right. Just google entablature…
machineminded: Heh, yeah I used "my" own RK as a reference for textures though I added alot more scratches, wear and tear since I wanted it to be abit more "postapocalyptic" in style. dolemite: Thanks! odium: Thanks! Crazymatt: Thanks a bunch! imb3nt: Thanks dude! Mop: Thanks alot for your insights those helped alot! I…