Bit of a vague title, I know. I'll try to explain a bit better. When you're sculpting on a subtool which is overlapped by another, inactive subtool, the inactive subtool acts as a kind of mask. You can disable this behaviour by switching on transparency. However, I find it hard to see exactly what I'm doing when this is…
Hey guys. I'm attempting to utilize some of the base smart masks packaged with Substance Painter. But every time I try applying it to my model, its producing a "Streaking" effect when Its set to "triplanar." Seems to work when it is turned off, but then you get visible seams at uv boarders depending on what textures your…
Made a super hero inspired mask for the Soldier, but am having problems trying to get the textures to look as good as they should. Anyone have any tips? Anyone interested on working with me?
Hey guys, I spend way more time working on my masks and testing the items in the game than actually working on more items or concepts. Maybe its my lack of experience or the way the shaders work on the items under the different conditions of light in the game. I have very little to no programming experience. But I had this…
Hey everybody, I have quite a bit of free time now and im going to use it to create a few (hopefully high quality) objects to add to my portfolio: c-duron.weebly.com (feedback is appreciated!) Anywho... i thought i'd create a gas mask inspired from the metro games. Let me know what you think so far would you? :+1: If you…
I've often regretted not joining contests in the past, so i'll finally give this one a try. I wanna make a happy fluffy bunny mask, and I just drew this concept for it. Hope you like it! Might be a bit tricky to get this to work/fit ingame properly, but i'll find some way :) Should be equippable for every character. If I…
Sorry for the practically double thread, but i labeled the thread wrong apparently so here's the updated one for my cybernetic gas mask. Did a simple blockout. I'll probably start creating higher detailed pieces tomorrow. I need to hurry, Only 10 more days D: Inspiration :…
I'm following along with a book by Scott Spencer (Which is alright so far, I really hate how his model in the book suddenly changes without giving me any notice on when or how he got there) Anyhow. At this point I am supposed to use transpose masking (easy) and then draw a transpose line, and hold alt + rotate on the last…
As you probably know, the VertexLitGeneric shader in Source doesn't allow a specular map when there is a normal map. Instead, you must dump the specular mask into another map's alpha. Here is a new video showing you how to do that quickly inside Max without having to open up a bitmap editor. You can automate this with the…
Hi so I'm having trouble getting clean opacity masks and I cant find an option to have normal map default color to fill the spece where there is no info. I suspect there is some setting I'm missing or using wrong AA ir SuperSampler.