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Mask Editor, Triplanar projection causing Streaking.

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Spiralface triangle
Hey guys. 

I'm attempting to utilize some of the base smart masks packaged with Substance Painter.  But every time I try applying it to my model, its producing a "Streaking" effect when Its set to "triplanar." 

Seems to work when it is turned off, but then you get visible seams at uv boarders depending on what textures your using.  

Is there something I'm missing to get the Triplanar working? It worked fine when I applied regular textures to the fill layers. 

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