these might help (I googled "max snap modular scale") http://www.polycount.com/forum/showpost.php?p=1098044&postcount=22 http://www.chrisalbeluhn.com/UT3_Modular_Snapping.html http://www.thiagoklafke.com/modularenvironments.html
Hi Free download: https://gum.co/BIHLb Please check other packages (50% SALES until June 12th): https://www.unrealengine.com/marketplace/en-US/profile/Arkadiusz+Zygarlicki?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Hello to all, working on bunch of automotive parts, that can be used to assemble old car and reassemble to something different. The stock car done for now, consist from 31 unique parts with own textures. Pixel density was matches across all parts, but for render purpose some of the textures was doubled. Triangles: 115 000…
Hello, I'm going to be working on some low poly human characters for a personal project, in order to save time I would like to make one base mesh with separate meshes for different heads/helmets, armor pieces, etc all using the same rig for easy customization (Think Halo: Reach spartan customization) I was wondering if…
I've built single panels and 90 degree corners (inside and out) at 10x30m for Unity3d. However nothing is able to snap when using 45 degrees? Has anyone else had this issue or knows a workaround? For example make a plane 64x128 then shift+rotate 45 degrees and see if you can get them to lineup on the grid. Am I missing…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…