Hi everybody! After a long time of absence in this forum, this is my first WIP in years. I'm so excited to start out again and hopefully be a more active part in this community. So I hope you like this WIP. The original creator of Whaleboy is Patrick Morgan. Then Bobby Chiu made a drawing of it. So I'm recreating it in 3D.…
I would like to ask you people a hard to answer question. How is your pipeline when modeling a highend game character? I think that commonly, you first do a high density model then a low poly and then work all the maps (normal, specular, diffuse...) For example: 1st You model the standard overall shape (3d Package) 2nd…
Hey - I've posted question this in my competition thread aswell - but I think that this is a better place to post it really... I know how easily posts can be missed in the competition forum if your not taking part yourself. If this is against any board rules - MODS - please feel free to delete this thread. I was wondering…
I just got handed a new BRDF-like lighting option for our realtime shaders, wondering if anyone else has played with and/or studied BRDF, I'm wondering what other ways artists might be using it. I've been given three controls... X axis of the bitmap is for controlling the incidence that normals reflect light (bitmap left…
Hello everyone. I have been working on this model in my free time . https://www.artstation.com/artwork/wVJWY It is roughly based off Jimmy Lo's wow concept art here: http://3.bp.blogspot.com/-r2QaM_av4IY/VHLGIX5p66I/AAAAAAAAAeo/3dzvEGqbpLY/s1600/Alliance_Garrison_WorkShopv02.jpg Model made in Maya, and textures done in…
hey guys Im pushing to get up there with my fellow great polycounters of the next gen type...but naturally ive hit a brickwall at the bottom run of the ladder and am finding it hard to progress. My problem is none other than bump and spec maps...Im having a really hard time controlling the intensity of them. I make the…
There are certainly tools out there using Stable DIffusion and the like to use neural networks to generate normal maps from photos. The problem is they mostly rely on illegally-scraped datasets. If you're OK with the ethical and legal issues of that (I'm very much not cool with it) then have at it.…
This is really sweet. How many tris for the mesh (tris), what resolution textures, which texture passes did you make (diffuse, rough, sss, etc.), and what is this rendered in?
Baron Haussmann 0.4 demo Hello everyone, I want to share this Cryengine project with you. It is in progress, I do it in my free time. The purpose of this small demo is to show the SVOTI feature of the CRYENGINE. Keep in mind that it is an early version of the system, and early version of the demo. SVOTI means Sparse Voxel…
CP:Incursion is looking for artists to come and work on our newest level, Streets! Profile ____________________________________________ Name: Streets Status: In progress Location: Munich (Central) - Germany Scenario: Intelligence has reported a group of well trained Mercenary's have been hired to do a bombing attack in…