Hello everyone.
I have been working on this model in my free time .
https://www.artstation.com/artwork/wVJWY It is roughly based off Jimmy Lo's wow concept art here:
http://3.bp.blogspot.com/-r2QaM_av4IY/VHLGIX5p66I/AAAAAAAAAeo/3dzvEGqbpLY/s1600/Alliance_Garrison_WorkShopv02.jpg Model made in Maya, and textures done in Zbrush and Photoshop. This is very much a work in progress and very rough around the edges (Quick UVs, textures are under developed, etc...) but I would like some feedback on how its coming along. I am following the concept art, but not religiously. Although, maybe I should go down that path when I continue to work on it. I mostly been trying to get textures on the model, then focus on dialing them in. I am also doing weird things like combining PBR, and Non-PBR shaders. Not sure if I want to make it purely diffuse or PBR in the end.
If I do decide to make it purely diffuse, I would like to find some methods of using ambient lighting in Marmoset if that is possible. So far haven't been able to find any info on that.
So yeah.... I have kind of just been doing it very loosely, but I think I can use more direction with it.
I appreciate any feedback anyone is willing to offer.
Thanks guys!
Replies
As Dethling mentioned, you're using too many straight lines. Most things in wall bough in, flare out, etc. Find natural curves in the structure to make it interesting. Look at silhouette in Wow, Disney movies, Mario games, etc. Look at all the curves and varying shapes. Figure out how to incorporate those into your design.
Thanks for pointing these out! I appreciate it so much. Will post updates soon!
I did a black and white test on my render and realized the contrast on the wood and the stone bricks were too similar. I brightened up the bricks, and bumped down the contrast on the material. I also darkened the wood and added more contrast. Much happier with the result.
I tried many things to fix the roof looking flat issue. I ended up adding some extra edge-loops to the roof and adjusting the height of the top surface. I also modeled out some shingles to sit along top of the roof. Its not perfect, but I think it is better than before I will return and try to dial it in more and maybe add more shingles along the edges of the roof.
I moved onto the metal and touched up the base texture, and added more micro surface information. There are still way too many dark and contrasty spots which I am going to try to work on fixing. As pointed out, that issue also is apparent in my other materials as well. I went back to the brick and roof texture and removed a lot of the areas that were reading as black and filled them in with a lighter and more saturated color. I also went back and added a sharpen filter to all my textures which I like a lot.
This week I want to go back and give the stone some love, and continue to fix mentioned issues above. I need to also play around with the lighting more, as well as the camera angle.
Just thought I would share an update, and if anyone has anything they would like to point out that could help make this model better, or to point out mistakes I am making that would be greatly appreciate.
Again, all critiques are very welcome and appreciated-- Thanks!